

The heavier characters are favored due to their ability to maintain top speeds, but that doesn't necessarily mean that they are destined to cross the finish line at number one. Mario Kart 8 characters are in three categories based on their size - light, medium, and heavy. Speed, acceleration rate, handling, and character weight are all components that factor into the science behind which character in Mario Kart 8 is the best to play. Many players pick their racer based on design or personality, but the factors that make the best Mario characters memorable don't make them the greatest on the racetrack. Three of them provide a star, one located in the basement near the entry to "Hazy Maze Cave", one in the upper hallway, and another one in the dark_cyan-walled star room near the top of the castle.Since 1992, Mario Kart players have debated the best characters in the game, and Mario Kart 8has fans are more passionate than ever about which character deserves first place.

Engaging by pressing "A" makes them tell a story and/or praise Mario. Can be destroyed by being picked up and thrown by Mario. Dangerous because located near tall slopes and high platforms such as in Rainbow Ride, Wet-Dry World, Bowser in the Sky, and Tall-Tall Mountain. Found in Thromp's Fortress and Bowser in the Sky. Causes three units of damage if it flattens Mario. Quader brick which tries to throws itself on Mario. Found in Tall Tall Mountain and Snowman's Land. Stomping causes Mario to spin, which allows him to glide for long distances through the air. Spits fire, which causes three units of damage.

Found in Tall Tall Mountain, Whomp's Fortress, and Snowman's Land. In some courses, such as Jolly-Roger Bay and Shifting Sand Land, Koopa shells are located in breakable boxes.Įlevates Marios altitude and provides a birds-eye view of the course. The shell can be used to surf on water and lava, and allows riding up slippery slopes uphill.Ī stompable Koopa is found in Bob-omb Battlefield. An additional one in Bob-omb battlefield tells a story about rivalry with the normal (grey) Bob-ombs.Ĭauses no damage when bumped, gives a blue coin (worth five coins) and a Koopa shell when stomped. Pressing "B" near them causes them to unlock a cannon. The sound when stumping noticably differs from ordinary goombas.Ĭauses no damage when touched, but two units of damage when exploding. The huge causes two units of damage when bumped, and one blue coin when stomped. In Tiny-Huge-Island, they appear as tiny and huge variants respectively, where the tiny causes no damage and disappears without coin when bumped, and one yellow coin when stomped. Gives Mario one unit of damage when bumped, and one yellow coin when stomped.
